Hardware Acceleration
Compare GPU-accelerated (transform) vs CPU-based (top/left) animations by toggling hardware acceleration
FPS
60fps
Controls
FPS
60fps
Frame Time
0.00ms
Layout Operations
0
Paint Operations
0
Composite Operations
0
FPS Over Time
Rendering Pipeline
Layout0
Paint0
Composite0
Non-accelerated mode triggers layout and paint operations on every frame
Animation Preview
CPU BasedNon-Accelerated: Using top and left - Triggers layout recalculation and repaint on every frame. Performance degrades significantly with more elements.