Hardware Acceleration

Compare GPU-accelerated (transform) vs CPU-based (top/left) animations by toggling hardware acceleration

FPS
60fps

Controls

FPS
60fps
Frame Time
0.00ms
Layout Operations
0
Paint Operations
0
Composite Operations
0

FPS Over Time

Rendering Pipeline

Layout0
Paint0
Composite0

Non-accelerated mode triggers layout and paint operations on every frame

Animation Preview

CPU Based

Non-Accelerated: Using top and left - Triggers layout recalculation and repaint on every frame. Performance degrades significantly with more elements.